//classes.lua
//contains tables for all the classes and privilages.
//  The first number is the team number the second is the team name as it appears ingame the third is the color of the name in RBG and Alpha Values. The weapons are stored in a series of nested tables.
wep = {}
wep[1] = { "weapon_physcannon" ,"weapon_physgun" }
wep[2] = { "weapon_physcannon" ,"weapon_physgun",  "weapon_crowbar","weapon_smg1",  "weapon_frag",   "weapon_shotgun", "weapon_rpg", "weapon_ar2", "weapon_ar2" }
wep[3] ={ "weapon_physcannon" ,"weapon_physgun",  "weapon_crowbar", "weapon_fiveseven", "weapon_shotgun" }
classes = {}  
classes[1] = { 1, "Citizen", Color(0,0,255,255) }  
classes[2] = { 2, "Admin", Color(0,255,0,255) }  
classes[3] = { 3, "Combine", Color(255,0,0,255) }  